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NPC Generator

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Advanced [show]


Silvo TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is short and red. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Silvo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Silvo. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Silvo TellPenny, Male Halfling Warlock 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 3 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 5 (-3)9 (-1) 12 (+1)7 (-2)
Skills Investigation +1, Performance +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp. 1 Breastplate.


Social Check DCs


Igden Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man wears a well pressed and immaculate suit (or dress). His red hair is singed and shortened. He wears an eyepatch.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Igden was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A rival would like him out of the picture; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Igden Nucklestamp, Male Gnome Expert 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)9 (-1) 9 (-1)15 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp.


Social Check DCs


Shedinn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His long white crest is drawn into a two foot long braid. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Shedinn studied abroad. Shedinn was born on a far northern forest where he grew up under the tutelage of his mother, an expert Tanner. He was granted necromantic powers by his dying brother.

Motivation: To reunite with his old friends; and wants to raise his children well

Ideals: Gifted. Flaws: Addict, Sensitive. Bonds: Attractive, Immigrant. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Shedinn Umbyrphrael, Male Dragonborn Barbarian 8
Medium (6'1") Dragonborn, Lawful Good (CR 8)
Armor Class 10
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 15 (+2)17 (+3)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Doudra Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern woman prefers to wear black pants and tee shirts. Her crest is gold and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is obsessed with her god.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Doudra and her spouse have recently divorced.

Motivation: Her religion dominates her actions; and she's repulsed by the pc

Ideals: Athletic. Flaws: Insane, Shy, Antagonistic. Bonds: Religious. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Doudra Beryntolthropal, Female Dragonborn Ranger 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 150 pp. Blue quartz (15 gp). Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Karg Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black armored body suit, with a simple blue line shooting up and back down. His silver hair is singed and shortened. His eyes are a pleasant hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Karg would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Karg was born in the west. At a young age he loved to build and create. When Karg reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Karg Remington, Male Half-Orc Paladin 7
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)9 (-1) 10 (+0)15 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1100 gp. Moonstone (30 gp).


Social Check DCs

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