Akmen Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Junk Dealer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 48 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Ermina Melancon, Female Half-Elf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she wears a yellow vest and prefers brown and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her auburn hair is drawn into a tight pony tail with a butterfly scrunchie. She has amber eyes.
Personality: She acts crazy and hedonistic. She is frequently practicing swordplay.
History: Born to a poor family in the city she treasured whatever gifts she got. When Ermina reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Now she works as a dancing tutor during her time off.
Motivation: She wants nothing more than to rejoin the army; and many goblins want her driven away
Flaws: Ugly, Hedonist. Bonds: Military, Poor. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Theirastra Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she prefers to wear yellow clothing when she does not wear armor. She wears her hair in dreadlocks. Her eyes are brown.
Personality: She never swears and excessively uses polite adverbs when speaking. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Theirastra took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She then took over the family business and is one of the better Apothecary for hire.
Motivation: Further expansion of business; and tiefling compassion
Ideals: Optimist, Gifted. Flaws: Impulsive, Racist. Bonds: Job. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Chrysoberyl (130 gp). Jade (130 gp). 1 Average lock. 1 Silver holy symbol.
Astar Clever, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He has brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Astar and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear.
Flaws: Insane, Antagonistic, Fearful. Bonds: Poor, Nature. Occupation: Brewer
Voice: German accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Hamil Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Fortune-teller. His chestnut hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Hamil grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: Meet up once more with his childhood friend; and he loathes his own lifestyle
Ideals: Passionate, Gifted. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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