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NPC Generator

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Advanced [show]


Senteq Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of daggers on his belt, each one with a jet on the hilt. He has wavy auburn hair. His eyes, though not visible through his cowl, are hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.

History: Senteq lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Persistence, Gifted. Bonds: Attractive, Family. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Senteq Nackle, Male Gnome Monk 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: White pearl (130 gp). Sard (30 gp). Blue sapphire (500 gp).


Social Check DCs


Mara Amakiir, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a long, blue cloak. She wears a colorful flower in her chestnut hair. She wears large thick round spectacles.

Personality: She hates Elves with a passion. As such she is filled with self loathing. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west to a Stableman, Mara learned a great deal about her mother's area of expertise. A gifted student she started as a Farmer, but she got bored and became a Stableman. She has never given up on her poetry dream.

Motivation: She wants nothing more than to rejoin the army; and further expansion of business

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Enemies, Job, Military. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

Mara Amakiir, Female Elf Cleric 12
Medium (5'4") Elf, True Neutral (CR 12)
Armor Class 9
Hit Points 85 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills History +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Ignan, Orc
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 4000 gp. Chrysoprase (40 gp). Freshwater pearl (16 gp). Star rose quartz (40 gp). Blue quartz (16 gp). Iolite (40 gp). Black pearl (1100 gp). Chrysoprase (40 gp). Rhodochrosite (16 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caramip Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is generally shirtless and showing off her tattooed chest. Her hair is always cut to a buzz. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She exudes charisma. She is a tour de force of persuasion. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants nothing more than to rejoin the army; and she's looking for her big break

Ideals: Philantrophist, Fighting. Flaws: Addict. Bonds: Attractive, Adventurer, Military. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Caramip Waggletop, Female Gnome Wizard 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Engong Livingstone, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female is generally well dressed albeit a few years behind the times. She is tall, broad shouldered and powerfully built. Her moppish red hair is in a traditional bowl cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a soldier and died while she was still young. Engong was left her mother's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by goblins. Engong was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Many goblins want her driven away.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Engong Livingstone, Female Half-Orc Paladin 7
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 68 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)7 (-2) 13 (+1)9 (-1)
Skills Performance +2, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. Violet garnet (900 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dûsh Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear black pants and tee shirts. He has done his best to style his blonde hair to look like a famous performer. His hazel unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. After months of barely getting by, Dûsh managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Flaws: Disease, Secretive. Bonds: Family, Rich, Criminal record. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Dûsh Atherton, Male Half-Orc Ranger 1
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Athletics +0, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Druidic, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 gp. 1 Banded mail.


Social Check DCs

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