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Advanced [show]


Aline Washington, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She sports grey clothing, slightly heavier than average wear. She wears her white hair up in a very large beehive style do. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in the north to a Sage, Aline learned a great deal about her mother's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Aline Washington, Female Human Barbarian 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp.


Social Check DCs


Pelt Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has a moderate pudge and is not very fit. His yellow fur has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has since lost track of the people in his past.

Motivation: To clean up the streets; and to reunite with his absent father

Flaws: Shy. Bonds: Adventurer, Slave, Family, Guardian. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Pelt Of Snakes, Male Tabaxi Adept 7
Medium (5'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 600 gp.


Social Check DCs


Gunter McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His red hair is braided into rings. This violet eyed northerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was always a brilliant, if unscrupulous mind. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better world.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Adventurer, Criminal record. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Gunter McLeod, Male Half-Elf Expert 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Webley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears a brown tunic with white highlights, and long grey pants that bunch up around his shoes. His hair is silver and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. His arcane abilities were realized during a raid on his village. He now owns his own business.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Athletic, Impeccable, Gifted. Bonds: Immigrant, Job, Family. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Bertram Webley, Male Human Barbarian 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 107 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)10 (+0) 16 (+3)7 (-2)
Skills Perception +7, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 800 gp. Violet garnet (1300 gp). Silver pearl (50 gp). Hematite (6 gp). Chrysoprase (70 gp). Brown-green garnet (50 gp).


Social Check DCs


Arara Mystralath, Female Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, she is an attractive figure. She is renowned for her bright tan dresses and hats. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: This woman loves writing and to teach people writing more than just about anything. She pushes her goals aggressively. She is also a coward if confronted.

History: Arara was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was always very intelligent and has formed a secret society of specialists.

Motivation: She is wracked by social anxiety.

Ideals: Artistic. Flaws: Fearful, Secretive. Bonds: Attractive. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Arara Mystralath, Female Elf Rogue 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 16 (+3)6 (-2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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