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NPC Generator

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Advanced [show]


Giselle Riley, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is cut jaggedly and amateurishly. Her eyes are a pleasant hazel.

Personality: She is almost excessively polite to everyone, even when angry. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Since then, she has sought to make the best of life.

Motivation: Retire the richest woman in the east; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist, Entrepeneur. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Giselle Riley, Female Human Bard 2
Medium (5'0") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)14 (+2) 17 (+3)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 400 gp.


Social Check DCs


Eridred Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her clothes are grease stained in places. Her red hair is kept up in a ponytail inside a broad hat. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Eridred would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to loving parents in a slum to the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of illithids; and she wants nothing more than to rejoin the army

Ideals: Persistence. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Eridred Aranore, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 10 (+0)9 (-1)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Hematite (15 gp). White pearl (110 gp). Freshwater pearl (15 gp). 1 Magnifying glass.


Social Check DCs


Sekhmet Shame, Female Tiefling [Permalink]

Personal [hide]

Description: She wears suspenders and green workpants. Her shirt is blue, and she wears a heavy green leather apron most of the time. Her blue hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She also has developed a complete distrust of the Detective profession.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Sekhmet was born on a far western desert where she grew up under the tutelage of her father, an expert Jeweler. She now owns her own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Guardian, Job, Immigrant. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Sekhmet Shame, Female Tiefling Cleric 7
Medium (4'9") Tiefling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)11 (+0) 11 (+0)18 (+4)
Skills Animal Handling +3, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She dresses in brown turtlenecks beneath a blue coat with brown slacks. Her silver hair is lengthy. Her eyes are brown.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 14th year, her parents were killed by a dire rats raid, leaving Oriel alone in the world. After a stint in an orphanage, she was adopted. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants her found; and her religion dominates her actions

Ideals: Impeccable. Bonds: Enemies, Religious, Adventurer, Family. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Oriel Bradshaw, Female Human Ranger 4
Medium (4'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)16 (+3) 17 (+3)13 (+1)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 28000 sp.


Social Check DCs


Korfel Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: This man likes to wear violet tank tops with brown pants. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair, while still mostly silver, has prominent grey streaks. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record, Religious. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Korfel Harris, Male Half-Elf Expert 8
Medium (5'8") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Carnelian (20 gp). Golden pearl (90 gp). Jade (90 gp). Jasper (20 gp). Eye agate (5 gp). Jasper (20 gp).


Social Check DCs

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