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NPC Generator

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Advanced [show]


Borun Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. His skin is fair and his fingers are delicate and long. His hair is long and silver with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Joker, Persistence, Gifted. Bonds: Military, Criminal record. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Borun Bigheart, Male Halfling Wizard 7
Small (2'11") Halfling, Lawful Evil (CR 7)
Armor Class 15
Hit Points 41 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)19 (+4) 16 (+3)13 (+1) 15 (+2)10 (+0)
Skills Athletics +0, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 2d8-3, Ranged +7 / 2d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 6000 sp. Azurite (11 gp). Blue sapphire (1000 gp).


Social Check DCs


Kristryd Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'2" and dresses well, typically a more casual-formal manner. Her right hand appears badly burned and disfigured. Her brown hair has been sun bleached extensively. She has gleaming, smiling gray eyes.

Personality: She snorts whenever she laughs or is feeling confident. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Kristryd was left her father's suit of armor and trained in its use and care. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She has decided she is irredeemable.

Ideals: Joker. Bonds: Attractive, Military. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Kristryd Bloodkith, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 360 gp.


Social Check DCs


Matilda Beckwith, Female Human [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her shortbow always slung over her shoulder. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is greying and her face has many wrinkles. Her eyes are blue and catlike.

Personality: She likes to make people angry or surprised. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the south, certain she would find work there.

Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg

Flaws: Antagonistic. Bonds: Nature, Immigrant, Job. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Matilda Beckwith, Female Human Sorcerer 7
Medium (5'1") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 900 gp. Finely wrought small gold bracelet (60 gp). Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs


Tenena Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her hair in dreadlocks. Her violet eyes are passionate and lively.

Personality: She is witty, but her monotone delivery comes off as unnerving She is lazy, self-centered, vain, and jealous.

History: Born to a Bellfounder, her mother struggled to pay the bills. Tenena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tenena decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Expand her business; and she has decided she is irredeemable

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Criminal record, Job. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Tenena Wildwander, Female Gnome Paladin 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)7 (-2) 13 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20000 cp.


Social Check DCs


Joan Astley, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has styled her auburn hair well, parting it to the right. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a massive crush on the younger sibling of the Carter who has hired her part-time. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She helped her father out around the business and became quite the natural. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To protect her home; and she is unsatisfied with her job

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Has a crush, Job, Guardian. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Joan Astley, Female Human Paladin 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 38 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Sapphire pendant on gold chain (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (150 gp).


Social Check DCs

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