Nalral Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a faded coat and loose pants complete with deerstalker hat. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Engraver, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Bonds: Poor, Job. Occupation: Crown-heir
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Astar Lust, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple blue line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears his black hair up. His eyes are silver and he is always smoking a pipe.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Doctor, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he is compelled to act according to his religious beliefs
Bonds: Attractive, Military, Poor, Immigrant. Occupation: Server
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 18)
Armor Class 10
Hit Points 123 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 18 (+4) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Ignan, Gnoll, Gnome, Auran
Attacks Melee +5 / 5d6-1, Ranged +6 / 5d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Chalcedony (80 gp). Black opal (700 gp). Chalcedony (80 gp). Freshwater pearl (8 gp). Tourmaline (160 gp). Star rose quartz (80 gp). Deep green spinel (160 gp). Jade (160 gp). Violet garnet (300 gp). White pearl (160 gp). Chrysoprase (80 gp). Black pearl (300 gp). Chalcedony (80 gp). Chalcedony (80 gp). Emerald (700 gp). Citrine (80 gp). Blue star sapphire (700 gp). Moss agate (8 gp). Silver pearl (160 gp). Citrine (80 gp). Moonstone (80 gp). Deep blue spinel (300 gp). Sardonyx (80 gp). Rhodochrosite (8 gp). Rose (80 gp). Lapis lazuli (8 gp). Malachite (8 gp). Citrine (80 gp). Amber (160 gp). Eye agate (8 gp). White pearl (160 gp). Violet garnet (300 gp). Silver pearl (160 gp). Azurite (8 gp). Rich purple corundum (700 gp). Aquamarine (300 gp). 1 Medium magic item.
Qualen Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'5". He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His Stetson hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Flaws: Ugly, Impulsive, Hedonist. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Red garnet (60 gp).
Eran Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A 3'1" southern woman, she is wearing the road beaten gear of a warrior. Her red hair is thinning but still full. She has a dull look in her violet eyes.
Personality: She is almost excessively polite to everyone, even when angry. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She is a Doppelganger in disguise. She made a point of taking high paying jobs and getting most of it up front. She's since become an addict/alcoholic.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Joker. Flaws: Shy, Addict. Bonds: Adventurer, Enemies. Occupation: Masseuse
Voice: Italian accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 28 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item.
Baradad Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black crest is still thick. His thin eyebrows rest above his beady red eyes.
Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Baradad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of western immigrants he idolized his mother. His mother was a soldier and died while he was still young. Baradad was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Flaws: Ugly, Disease, Depressed. Bonds: Immigrant, Military. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 gp. Sapphire pendant on gold chain (700 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Cloth of gold vestments (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
