Emma Sutherland, Female Human [Permalink]
Personal [hide]
Description: This woman wears a fine chain shirt which she covers with grey colored cloaks and clothing, and sports empty pouches on her belt. She wears a colorful flower in her blonde hair. She has gleaming, smiling blue eyes.
Personality: She is a Miller first and foremost. She believes firmly that knowledge should be universal. She feeds upon the attention of others.
History: She served in the navy to pay for her family's outstanding loans. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a priest again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
Possessions: 500 sp.
Kadana Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a green coat over a yellow low-cut shirt, and a small hat upon her head. Her white crest is still thick. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Mercenary job and began her own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 50000 cp. A pair of silk slippers encrusted with tiny pearls. (110 gp). Gold and topaz bottle stopper cork (1400 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (1400 gp).
Thomas Dalton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, grey cloak. His hair is short and brown. His violet eyes peer out from beneath his small grey hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and nothing but the best is good enough for him
Ideals: Athletic, Gifted, Impeccable. Flaws: Forgetful. Bonds: Nature, Criminal record. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 600 sp.
Elegant Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His lavender fur is greasy and uncared for. He has gleaming, smiling hazel eyes.
Personality: He will rave to anyone who will listen. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others
Flaws: Ugly, Insane, Fearful, Disease. Bonds: Immigrant. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 51 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 800 gp. Emerald (700 gp). Tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item.
Smoking Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and carries pickaxes. He keeps his long black fur kept up in a rat tail. His yellow eyes peer out from beneath his small brown hat.
Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother
Ideals: Fighting. Bonds: Has a crush, Family, Religious, Mentor. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 41 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1700 gp. Brass mug with jade inlays (600 gp). Old masterpiece painting (1200 gp). A silver and pearl hairclip (10 gp).
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