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NPC Generator

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Advanced [show]


Pelt Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and she perpetually has her axe ready. Her black fur is braided into rings. Her fierce copper eyes like to dwell on things.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She uses divination through singing.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Pelt was born on a far northern desert where she grew up under the tutelage of her father, an expert Locksmith. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: A deep hatred of brigands; and many brigands want her driven away

Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Enemies. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Pelt Of Stars, Female Tabaxi Sorcerer 9
Medium (6'3") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 48 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1300 gp. Amber (40 gp). Violet garnet (1300 gp). Pink pearl (40 gp). Aquamarine (1300 gp). Jasper (30 gp).


Social Check DCs


Gillyd Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin green vertical stripes and black pants, and she perpetually has her scythe ready. Her red hair has been sun bleached extensively. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Gillyd Graybeard, Female Dwarf Barbarian 4
Medium (4'3") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 53 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Brown-green garnet (160 gp). Deep blue spinel (300 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Aramil Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Aramil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. When Aramil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Mundane, Depressed. Bonds: Attractive, Military. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Aramil Iranapha, Male Elf Warrior 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 13 (+1)18 (+4)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Sardonyx (50 gp). Hematite (5 gp). Carnelian (50 gp).


Social Check DCs


Helen Melancon, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears grey leather gloves, a grey jacket, and tight pants. Her clothes are grease stained in places. Her silver hair is braided into rings. Her gray eyes peer out from beneath her deerstalker grey hat.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in a small forest village. A few years later when the east was not economically sound they moved to her current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Persistence, Fighting. Bonds: Poor, Immigrant, Nature. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Helen Melancon, Female Human Commoner 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Stealth +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 gp.


Social Check DCs


Melissa Nash, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears grey painted combat armor at almost all times. She keeps her blonde hair in a flapper bob. Her gray eyes dart from person to person.

Personality: She has a massive crush on the younger sibling of the Tanner who has hired her part-time. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she's in love

Ideals: Justice. Bonds: Has a crush, Criminal record, Religious. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Melissa Nash, Female Human Cleric 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp.


Social Check DCs

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