Oblar Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy red suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His red hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Oblar studied abroad. His parents enrolled him in a Warrior school at a young age so that he could practice his divine talents. He left for the west, certain he would find work there.
Motivation: His religion dominates his actions; and a deep hatred of drow
Ideals: Artistic, Gifted. Bonds: Attractive, Enemies, Immigrant, Religious. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Celestial, Sylvan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Oriff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a bow. She sports a flattop hair cut. Her eyes are hazel.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a very good compulsive liar and kleptomaniac.
History: Born in the north her family was never financially stable. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Spy for hire.
Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother
Ideals: Fighting. Bonds: Criminal record, Poor, Job, Family. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10000 sp.
Trym Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this western woman dresses well, wearing white shirts, loose pants, and blazers most of the time. Her red hair is still thick. She wears a mask on her face.
Personality: Stoic and calm, she prefers to meditate than take action. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the west to a Merchant, Trym learned a great deal about her mother's area of expertise. A gifted student she started as a Priest, but she got bored and became a Merchant. She's also a talented Priest, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and balancing her hectic life and new merchant responsibilities is difficult
Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 320 gp. 1 Chain shirt.
Cockaby Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is auburn. His half smiles and amber eyes are beguiling and draw you in.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot resist a sob story and will often dote over anyone who has one.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He inherited the family business which he has now maintained for 9 years.
Motivation: To reunite with his absent mother; and further expansion of business
Ideals: Philantrophist. Bonds: Rich, Attractive, Mentor, Job, Family. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Good lock.
Kilvar Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright brown suits and hats. He wears a deerstalker hat to hide his balding. His brown eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Fletcher, who enjoyed hunting, Kilvar was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Attractive, In love, Nature, Family. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 79 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2200 gp. Aquamarine (500 gp). Tiger eye turquoise (5 gp). Onyx (60 gp). Rock crystal (60 gp). 1 Minor magic item.
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