Abad Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a long, black cloak. His whole body is exceptionally muscular. His hair is short and red. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.
History: Abad was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He left for the north, certain he would find work there.
Motivation: Wants a kiss; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Logical. Bonds: Immigrant, Job, Has a crush. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 900 gp.
Abad Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Blacksmith uniform. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is dark red and curly. His silver unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the west to a Blacksmith, Abad learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Blacksmith soon after.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Professionalism, Impeccable. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 17)
Armor Class 10
Hit Points 130 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 4 (-3) | 20 (+5) |
Senses Passive Perception 7
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
Possessions: 10000 gp. Deep blue spinel (1300 gp). Violet garnet (1300 gp). White opal (1200 gp). Pink pearl (150 gp). Zircon (20 gp). Rock crystal (20 gp). Moss agate (11 gp). Black star sapphire (1200 gp). Tiger eye turquoise (11 gp). Black opal (1200 gp). Azurite (11 gp). Chrysoprase (20 gp). Brown-green garnet (150 gp). Moonstone (20 gp). Black pearl (1300 gp).
Gerbo Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses in tan turtlenecks beneath a green coat with blue slacks. His golden hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Gerbo grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Selfish, Fearful. Bonds: Adventurer, Nature. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 6 (-2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 26000 cp. Jade (70 gp). Freshwater pearl (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Great Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light pastel in addition to tight pants. He keeps his white fur in a flapper bob. His eyes are likewise green. His teeth are white and perfect.
Personality: A skeptical and narcissistic man, Great's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a brothel owner, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He then took over the family business and is one of the better Healer for hire.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Impeccable, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Healer
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 4000 cp.
Tricking On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who likes to wear darkened spectacles and heavy clothing, no matter the weather, she is not a threatening figure. Her black fur is thinning but still full. Her blue eyes dart from person to person.
Personality: Cocky and sure of herself, she believes she is the best Carter born in the past three hundred years. She plays an instrument quite well.
History: She was born in a small mountains village. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Artistic. Bonds: Job, Nature, Rich, Adventurer. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!