Irann Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears a tan shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her moppish red hair is in a traditional bowl cut. This amber eyed easterner is not easily forgotten.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born the only child of a wealthy merchant. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Slave Trader
Voice: American accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Pelt In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He wears a pastel armored body suit, with a simple blue line shooting up and back down. His fur, while still mostly cinnamon, has prominent grey streaks. His eyes are hazel and beady.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered poetry. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions.
Ideals: Artistic. Flaws: Ugly, Shy, Disease. Occupation: Unemployed
Voice: Timid voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 65 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 210 pp.
Korinn Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of quarterstaffs on her belt, each one with a ruby on the hilt. She keeps her rusty crest in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with a lost civilization.
History: Born in a small village she learned the ways of the warrior from her mother. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Korinn took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She is searching for what she claims is her rightful reward.
Motivation: She feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Terse, Depressed. Bonds: Adventurer, Nature. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Onyx (50 gp).
Naivara Almeida, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a dagger on it. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Naivara enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her father and her sister before her, after school she went straight into learning to become a Bellfounder. She struck the Bellfounder job and began her own company from there.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 18 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +5
Possessions: 1600 gp. Moss agate (16 gp). Jasper (80 gp). Blue sapphire (1300 gp). Tiger eye turquoise (16 gp). Lapis lazuli (16 gp). Zircon (80 gp).
Gynnie Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is greying along the sides and has receded to reveal a widow's peak. She wears an eyepatch.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Gynnie was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Flaws: Ugly, Depressed. Bonds: Adventurer, Poor, Family. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 15
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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