Roywyn Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female wears a tan vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her tan boots flare out at the collars. She is tall, broad shouldered and powerfully built. Her long blonde hair is drawn into a two foot long braid. She has gleaming, smiling brown eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Like her mother and her sister before her, after school she went straight into learning to become a Painter. She ran away from her former home and has been making her living as a Painter for the past few years.
Motivation: To reunite with her old friends; and to be a map maker again
Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Jade (110 gp).
Seebo Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. He has gray eyes and a blue hat with a tan feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Seebo studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Guardian. Occupation: Shipwright
Voice: Nasally tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 116 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 19 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Auran
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 4000 gp. Moss agate (9 gp). Red spinel (40 gp). Amber (40 gp). Violet garnet (300 gp). Tiger eye turquoise (9 gp). Freshwater pearl (9 gp). Coral (40 gp). Black opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large pastel mantle and cape that has been intricately interwoven into his yellow robe. He carries with him a set of monstrous two handed axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His fur is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sun lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His relatives are trying to arrange a marriage; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Impulsive. Bonds: Enemies, Family. Occupation: Baker
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 11000 cp. Lapis lazuli (7 gp). Golden yellow topaz (500 gp). 1 Minor magic item.
Warryn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a blue vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born to a Hunter, his father struggled to pay the bills. Warryn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 80 gp.
Oriax Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in an above average manner. His silver hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Oriax hails from a village terrorized by giants. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away.
Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Enemies, Slave. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 54 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan, Draconic
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1600 gp.
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