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Advanced [show]


Caramip Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tight fighting clothing, which leaves very little to the imagination. Her hair, while still mostly brown, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She dislikes all the random violence that takes place in the east. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caramip fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist, Professionalism. Flaws: Disease, Fearful. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Caramip Albaratie, Female Gnome Monk 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)17 (+3) 13 (+1)17 (+3)
Skills Performance +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tûkâ Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Dyer does. His golden hair is knotted and matted. He has several tiny aquamarine earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He then took over the family business and is one of the better Dyer for hire.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic, Disciplined, Gifted. Bonds: Job, Rich. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Tûkâ Walcott, Male Half-Orc Bard 7
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Halfling, Ignan
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 90 pp. Eye agate (8 gp). 1 Minor magic item.


Social Check DCs


Taklinn Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a grey tunic with violet highlights, and long black pants that bunch up around his shoes. He has wavy chestnut hair. His blue eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the west his family was never financially stable. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Disease, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Taklinn Rumnaheim, Male Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 11 (+0)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 170 gp.


Social Check DCs


Naeris Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple tan robe with green stripes complete with hood. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Tabaxi culture. He is afraid of women and trembles around them

History: Naeris hails from a village terrorized by drow. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Tabaxi compassion; and a deep hatred of drow

Ideals: Gifted. Flaws: Ugly, Racist, Shy. Bonds: Enemies. Occupation: Bookbinder

Voice: Pronounces O like U

Attributes [hide]

Naeris Goltorah, Male Elf Paladin 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Small steel mirror. 1 Silk rope. 1 Superior lock.


Social Check DCs


Oriax Severity, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He keeps his long dark red hair kept up in a rat tail. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 12th year, his parents were killed by a illithids raid, leaving Oriax alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Flaws: Greedy, Impulsive. Bonds: Religious, Enemies, Family. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Oriax Severity, Male Tiefling Aristocrat 7
Medium (6'2") Tiefling, Neutral Evil (CR 7)
Armor Class 9
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)13 (+1) 10 (+0)18 (+4)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 10000 sp. Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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