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NPC Generator

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Advanced [show]


Cora Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this western woman does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her brown hair in a flapper bob. She wears an eyepatch.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born to a Spice Merchant, her father struggled to pay the bills. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Painter.

Motivation: Sabotage a competitor.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Cora Goodbarrel, Female Halfling Adept 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 sp.


Social Check DCs


Gerald Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears long strands of topaz and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. He sports a long blonde beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich eastern family. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Flaws: Racist. Bonds: Rich, Religious, Military, Has a crush. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Gerald Hildenman, Male Half-Elf Aristocrat 4
Medium (5'6") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Jade (160 gp). Emerald (1100 gp). Lapis lazuli (13 gp).


Social Check DCs


Anthony Washington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. He keeps his brown hair in a pixie cut. He has several tiny amethyst earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Blacksmith business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Philantrophist, Fighting. Bonds: Attractive, Rich, Job. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Anthony Washington, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 14 (+2)7 (-2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Amethyst (90 gp). Red spinel (90 gp). Silver pearl (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Unvera Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears a worn and beaten armor. She keeps her long chestnut hair kept up in a rat tail. Her eyes are blue.

Personality: She can speak with the recently deceased. She receives visions of the future at random moments

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a soldier and died while she was still young. Unvera was left her father's suit of armor and trained in its use and care. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Blacksmith again; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Gifted. Bonds: Military, Adventurer, Job. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Unvera Bafflestone, Female Gnome Adept 5
Small (3'1") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 800 gp. Golden pearl (130 gp). Violet garnet (1000 gp). Rock crystal (80 gp). 1 Minor magic item.


Social Check DCs


Senteq Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of eastern immigrants he idolized his mother. A freak accident while working with his Guard mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Athletic, Joker. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Senteq Tarkelby, Male Gnome Rogue 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 16 (+3)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +0, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Draconic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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