Valafar Art, Male Tiefling [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized emerald on his right hand. His dark red hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: He was born at the edge of vast island. His mother was a soldier and died while he was still young. Valafar was left his mother's suit of armor and trained in its use and care. He has worked as a Tanner like his mother before him.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Ideals: Professionalism. Bonds: Rich, Attractive, Job, Nature, Military. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Orc, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6
Possessions: 1600 gp. A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Semyaza Joy, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and is pretty ugly. She has wavy blue hair. This white eyed southerner is not easily forgotten.
Personality: Always inclined to offer people food she seems plenty friendly. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised by priests from a young age. Her father had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to travel the world and help people.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Stylist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Celestial, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 160 pp. Azurite (13 gp). Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). Obsidian (13 gp).
Sekhmet Contempt, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a worn and beaten armor. She has silver hair. Her silver eyes dart from person to person to random spaces in the air.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised in a white middle class family as the only child. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and to find somewhere to settle down
Ideals: Justice. Flaws: Fearful, Mundane, Insomniac. Bonds: Attractive. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 90 gp. 1 Masterwork Heavy steel shield.
Tree Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'0". He wears a pastel armored body suit, with a simple grey line shooting up and back down, and his gloved hand is found clutching a kukri. His orange fur is slicked back into a classic pompadour. This blue eyed westerner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants nothing more than to rejoin the army.
Bonds: Criminal record, Immigrant, Military, Slave. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
Pijjirik Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of longswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His gold crest is drawn into a tight pony tail with a dagger scrunchie. His red unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.
History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Pijjirik has worked very hard to control his curse. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pijjirik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Disease, Cynical. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 102 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 4000 gp. Golden yellow topaz (1600 gp). Red spinel (50 gp). White pearl (50 gp). Silver pearl (50 gp). Sard (80 gp). Silver pearl (50 gp). Chrysoprase (80 gp). Banded agate (7 gp). Banded agate (7 gp). Deep green spinel (50 gp). Tiger eye turquoise (7 gp). Golden yellow topaz (1600 gp). Alexandrite (1600 gp). Blue quartz (7 gp). Deep green spinel (50 gp). Golden yellow topaz (1600 gp). Tourmaline (50 gp). Golden pearl (50 gp). Malachite (7 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
