Ur-Dag Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized black coat. With bright black hair and a scraggly beard. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Ur-Dag embodies much of what other species detest in the Half-Orcs. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ur-Dag fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Ugly, Antagonistic, Addict. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 26000 cp. Moss agate (15 gp). Amethyst (110 gp). Deep blue spinel (1100 gp). Hematite (15 gp). 1 Minor magic item.
Dariff Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a brown vest and prefers black and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her silver hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is calm most of the time but flees social interaction. She is obsessed with her god.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, Shy, Antagonistic. Bonds: Religious. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. Brass mug with jade inlays (300 gp).
Feldûsh Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a white poncho over his likewise colored trousers and shirt. His auburn hair is cut jaggedly and amateurishly. His eyes are violet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to trick people and travel the world for free.
Motivation: Further expansion of business; and a rival would like him out of the picture
Ideals: Optimist, Artistic. Bonds: Criminal record, Family, Job. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 28 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).
Ghaliver Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Carpenter. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He's since become an addict/alcoholic.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a hunter again
Ideals: Logical. Flaws: Addict. Bonds: Job, Poor, Slave. Occupation: Carpenter
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Snagog Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he tends to wear a large black jacket. He has wavy brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.
History: The child of a Apothecary, who enjoyed hunting, Snagog was taken on many hunting expeditions. His childhood dream was to be a Apothecary, but he was a colossal failure. He has drifted from career to career and currently works as a Cartwright.
Motivation: To reunite with his absent mother; and wants to open a new tavern
Ideals: Gifted. Bonds: Nature, Job, Family. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
