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Advanced [show]


Soveliss Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an entirely blue suit with white socks and a vest with buckled shoes. He wears his chestnut hair up. His face is scarred and worn.

Personality: Soveliss is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His father raised him in a mountain cabin. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: He's in love.

Ideals: Extrovert, Opinionated, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Soveliss Selevarun, Male Elf Fighter 4
Medium (5'2") Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Arumawann Reese, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, tan cloak. With bright red hair and a scraggly beard. His amber eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Arumawann studied abroad. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Several ex partners dislike his way of doing things and want revenge; and an old rival family wants him found

Ideals: Gifted. Bonds: Family, In love, Enemies. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Arumawann Reese, Male Gnome Cleric 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 160 gp.


Social Check DCs


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a pastel and grey robe with the hood down, and is pretty ugly. His red fur is thinning but still full. His eyes are blue and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sun took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Sun On the Water, Male Tabaxi Wizard 9
Medium (6'9") Tabaxi, Lawful Good (CR 9)
Armor Class 14
Hit Points 37 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His red hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Beloril took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Navigator again; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Joker, Gifted, Entrepeneur. Bonds: Religious, Job. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Beloril Glanhig, Male Dwarf Expert 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 2000 cp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Radomir Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears red leather gloves, a red jacket, and tight pants. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are amber and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is a Yochlol in disguise. He found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Radomir Deephollow, Male Halfling Fighter 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 12 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)12 (+1) 9 (-1)10 (+0)
Skills History +4, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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