Myria Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Sporting a brown mohawk this woman's hair draws a lot of attention. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She never swears and excessively uses polite adverbs when speaking. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in a small village she learned the ways of the warrior from her mother. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Barrister
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 30000 cp. Bloodstone (30 gp). Blue quartz (7 gp). Star rose quartz (30 gp). Deep blue spinel (200 gp).
Pearl Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fancy white dress. She carries a battered trident and tarnished longsword as well. Her golden hair is cut jaggedly and amateurishly. She is very pretty but has cold, dead eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She also hits on women, regardless of circumstances.
History: She was always a brilliant, if unscrupulous mind. From her teen years she was always beautiful and desirable, so people have always doted on her. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she would like to get married and retire
Ideals: Fighting, Logical. Flaws: Greedy, Insane. Bonds: Attractive, Has a crush. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 18 (+4) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Anne Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a faded coat and loose pants complete with deerstalker hat. She has done her best to style her white hair to look like a famous performer. Her eyes are amber.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She uses divination through singing.
History: Gifted from a young age, Anne studied abroad. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She has drifted from career to career and currently works as a Glassblower.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Job, Criminal record. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 15)
Armor Class 13
Hit Points 56 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Draconic
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1200 pp. Lapis lazuli (4 gp). Tiger eye turquoise (4 gp). Rhodochrosite (4 gp). Banded agate (4 gp). Alexandrite (800 gp). Silver pearl (160 gp). 1 Medium magic item.
Skirt Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 4'11", this woman likes to wear ponchos typically of a light pastel in addition to tight pants. Her white fur is singed and shortened. Her face is scarred and worn.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of western immigrants she idolized her father. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids; and to find somewhere to settle down
Flaws: Ugly, Depressed, Mundane. Bonds: Slave, Immigrant, Enemies. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilvar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is portly but not overly obese. He sports a long brown beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kilvar took refuge in the ruined castle and found the beat up dagger and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Nature, Immigrant. Occupation: Banker
Voice: Italian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 370 gp.
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