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NPC Generator

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Advanced [show]


Cloud Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears rags and sports a simple walking cane. Beneath her clothing is a huge mess of scar tissue. Her fur, while still mostly yellow, has prominent grey streaks. Her eyes are yellow.

Personality: She is overprotective of those who hire her services. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born several months after her father was called into army service. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk.

Bonds: Poor, Slave, Guardian, Immigrant, Military, Adventurer. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Cloud Grass, Female Tabaxi Aristocrat 4
Medium (4'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Yvonne Marleigh, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She usually wears her grey robe and has her bastard sword always slung over her shoulder. She wears her white hair up. She wears crescent spectacles with a black brim.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also is a firm believer in the womanly ideal.

History: She was born at the edge of vast plains. She moved out west to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: Further expansion of business; and she has comitted a past crime that haunts her to this day

Flaws: Terse, Impulsive. Bonds: Nature, Criminal record, Job. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Yvonne Marleigh, Female Human Expert 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp.


Social Check DCs


Shadow Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a small hat to cover his moderate length beige fur. His eyes, though not visible through his cowl, are yellow.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Shadow Candle, Male Tabaxi Rogue 11
Medium (6'6") Tabaxi, True Neutral (CR 11)
Armor Class 12
Hit Points 74 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Investigation +7, Survival +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Gnome
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 40 pp. Deep blue spinel (600 gp). Emerald (1100 gp). Moss agate (6 gp). Azurite (6 gp). Golden pearl (100 gp). Alexandrite (600 gp). Black opal (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Werydd Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She wears her golden hair up in a very large beehive style do. Her eyes are likewise amber.

Personality: Aggressive, abrasive, and angry, Werydd embodies much of what other species detest in the Dwarves. She has a minor phobia of water and hates getting wet.

History: She was born blind and as such lacked many opportunities for work. In her 10th year, her parents were killed by a orcs raid, leaving Werydd alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Wants to work out more often; and she is terrified, and will act out of fear

Ideals: Athletic. Flaws: Antagonistic, Fearful, Disease. Bonds: Enemies. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Werydd Helcral, Female Dwarf Rogue 4
Medium (4'2") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 16 (+3)6 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Virra Daergel, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who prefers to wear blue pants and tee shirts, she is not a threatening figure. Her hair is short and golden. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She speaks before she thinks and is too direct. She invites people to come help in her community garden.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Virra never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Wants her loneliness to end; and she's attracted to the pc

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: In love, Has a crush. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Virra Daergel, Female Gnome Adept 5
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 15
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 3000 sp. Red spinel (80 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). Blue quartz (8 gp).


Social Check DCs

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