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NPC Generator

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Advanced [show]


Two Llamas Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His long gray fur is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: He was raised in a mountains tribe. He found a children's book about a Tabaxi Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Emotional. Bonds: Attractive, Nature, Adventurer. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Two Llamas Candle, Male Tabaxi Fighter 11
Medium (5'7") Tabaxi, True Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +6, Nature +6
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6

Possessions: 29000 sp. Old masterpiece painting (2400 gp). Solid gold idol (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Tomph Stansfield, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of lances on her belt, each one with a topaz on the hilt. Her golden hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She can speak with the recently deceased. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was raised in a white middle class family as the only child. Through the years after Tomph was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Tomph's father didn't care for her much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tomph fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end her boredom; and she's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Bonds: Poor, Mentor. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Tomph Stansfield, Female Half-Orc Sorcerer 5
Medium (5'5") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)9 (-1) 8 (-1)10 (+0)
Skills Arcana +2, Athletics +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Quest, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear ponchos typically of a light green in addition to tight pants, and a wedding ring on his right hand. His silver hair is lengthy. His gold eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zepar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zepar. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to get laid; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist, Persistence. Bonds: In love, Criminal record, Nature, Has a crush. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Zepar Quest, Male Tiefling Expert 3
Medium (6'5") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)18 (+4) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Orc, Draconic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Tiger eye turquoise (16 gp).


Social Check DCs


Gale In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears pastel leather gloves, a pastel jacket, and tight pants. Her lavender fur is drawn into a tight pony tail with a card scrunchie. This amber eyed southerner is not easily forgotten.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a great chef.

History: She served in the navy to pay for her family's outstanding loans. When Gale reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants nothing more than to rejoin the army; and she is content

Ideals: Gifted. Flaws: Depressed, Mundane. Bonds: Military, Rich. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Gale In the Wind, Female Tabaxi Sorcerer 4
Medium (5'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)12 (+1) 9 (-1)15 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 600 gp.


Social Check DCs


Arava Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" eastern woman, she wears tattered old clothes. She has no crest. Her eyes are red and beady.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Arava was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.

Motivation: Doesn't want to be a Jeweler and was forced into it by her family.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arava Bhenkumbyrznaax, Female Dragonborn Paladin 7
Medium (6'1") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 10 (+0)13 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 90000 cp. Lapis lazuli (8 gp). Star rose quartz (30 gp). Black pearl (900 gp).


Social Check DCs

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