Caramip Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses well, typically a more casual-formal manner. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. This gray eyed northerner is not easily forgotten.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has all her life been fascinated with music.
History: She comes from a rich northern family. Through the years after Caramip was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Caramip's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy.
Ideals: Passionate, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 8)
Armor Class 14
Hit Points 35 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +0 / 2d10-3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 200 gp. Silver chalice with lapis lazuli gems (80 gp). A silver and pearl hairclip (30 gp). 1 Minor magic item. 1 Minor magic item.
Nedda Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. She carries with her a set of shields on her belt, each one with a topaz on the hilt. She has a very tight haircut. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Nedda lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of her daughter; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive, Family. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 9000 cp. Jade (70 gp). Jet (70 gp). Peridot (60 gp). Moss agate (15 gp). 1 Masterwork Common Melee.
Markosian Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt with thin blue vertical stripes and red pants. She has a moderate pudge and is not very fit. Her chestnut hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Energy wise she seems alert and responsive.
History: Born in a small village she learned the ways of the warrior from her father. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in morningstar use. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.
Motivation: Wants to raise her children well; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Bonds: Enemies, Job, Family. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 80 pp. Eye agate (12 gp).
Elizabeth Staurheim, Female Human [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and yellow robe with the hood down. Her skin is fair and her fingers are delicate and long. Her tied-back hair is auburn. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: She was born a particularly ugly child, much to the horror of her parents. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Due to her spouse's obsession with being a Ploughman they were divorced and she won custody of their daughter. She worked as a Mayor, and she later adopted a second daughter.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 900 gp. Alexandrite (1400 gp). Peridot (30 gp). Bloodstone (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Greethen Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His Stetson hat is riddled with cuts and holes. His fierce gold eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 77 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +5
Possessions: 100 pp. Silver comb with moonstones (1000 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (1000 gp).
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