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NPC Generator

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Advanced [show]


Abad Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears green leather gloves, a green jacket, and tight pants, and a wedding ring on his left hand. His hair, while still mostly blue, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Persistence. Flaws: Impulsive. Bonds: In love, Military, Religious. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Abad Principle, Male Tiefling Rogue 5
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Habor Fear, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and muscular, this northern man is wearing a long, black, dusty cloak. His purple hair is matted, messy, and big. His silver eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Optimist, Fighting, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Habor Fear, Male Tiefling Monk 8
Medium (6'8") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6

Possessions: 30 pp. Deep blue spinel (1000 gp). Onyx (80 gp). Malachite (14 gp). Eye agate (14 gp). Banded agate (14 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His hair, while still mostly auburn, has prominent grey streaks. His skin is flawless and his violet eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Stableman. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. Fonkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Fonkin Pingun, Male Gnome Ranger 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Meriele Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears many layers of old clothing at all times. She sports white long hair. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Meriele was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Meriele took refuge in the old dungeon and found the beat up glaive and armor she uses now. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Meriele Woods, Female Half-Elf Adept 13
Medium (5'4") Half-Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 86 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2000 gp. Star ruby (1300 gp). Red spinel (120 gp). Black opal (1300 gp). Tiger eye turquoise (8 gp). Violet garnet (500 gp). Black pearl (500 gp). Chalcedony (50 gp). Jasper (50 gp). Chalcedony (50 gp). Rock crystal (50 gp). Tourmaline (120 gp). 1 Medium magic item.


Social Check DCs


Driindar Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She has a slight overbite and is overall scrawny. Her crest is greying and her face has many wrinkles. Her red eyes dart from person to person to random spaces in the air.

Personality: She is irascible and easily irritated. She uses divination through singing.

History: Driindar hails from a village terrorized by orcs. After coming to the age of reason, Driindar took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She wants revenge against orcs; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Religious. Occupation: Layabout

Voice: German accent

Attributes [hide]

Driindar Hshhsstoroth, Female Dragonborn Barbarian 2
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)16 (+3) 9 (-1)16 (+3)
Skills Intimidation +5, Religion +5
Senses Passive Perception 9
Languages Common, Druidic, Ignan, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 80 gp. 1 Breastplate.


Social Check DCs

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