Namfoodle Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses in tan turtlenecks beneath a red coat with brown slacks. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Halfling culture. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has built up a small fortune and can afford his own way.
Motivation: Expand his business; and to be a sculptor again
Flaws: Racist, Hedonist. Bonds: Military, Rich, Job. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item.
River Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems, and is pretty ugly. Her fur is short and gray. Her eyes are likewise green.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Carter for the past few years.
Motivation: Regain custody of her son; and wants to open a new tavern
Ideals: Logical. Flaws: Ugly. Bonds: Rich, Job, Military, Family. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 12000 sp. Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Gold and topaz bottle stopper cork (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item.
Bertram Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His moppish blonde hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Bertram was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 42 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Abyssal, Infernal
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 900 pp. Coral (90 gp). Iolite (80 gp). Blue sapphire (500 gp). Golden pearl (90 gp). Golden yellow topaz (300 gp). Eye agate (5 gp). White opal (500 gp). Moonstone (80 gp). Black opal (500 gp). Star ruby (500 gp). Obsidian (5 gp). Peridot (80 gp).
Enialis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: To prove his worth to the world.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Celestial, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Silver holy symbol.
Eberk Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey coat over a brown low-cut shirt, and a top hat upon his head. He has a small bristly mustache and wavy black hair. He has hazel eyes and a grey hat with a brown feather.
Personality: Eccentric and domineering, Eberk will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels kind of lost in life; and money/treasure
Ideals: Extrovert, Justice. Flaws: Depressed. Bonds: Nature, Rich. Occupation: Server
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Half-Plate.
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