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NPC Generator

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Advanced [show]


Edge In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears brown trousers with black and white striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His black fur, when down, is lengthy. He has hazel eyes and a brown hat with a black feather.

Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.

History: Born in the east his family was never financially stable. Edge liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic, Addict. Bonds: Slave, Poor, Nature. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Edge In the Storm, Male Tabaxi Monk 9
Medium (6'2") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 30 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: Obsidian (5 gp). Obsidian (5 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a fine chain shirt which he covers with white colored cloaks and clothing, marred by chocolates. With a patchy black beard and wild black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Oblar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A freak accident while working with his Roofer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated. Flaws: Ugly, Hedonist, Disease. Bonds: Religious. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oblar Honeypot, Male Halfling Druid 7
Small (3'3") Halfling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 60 pp. Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Marston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears baggy brown pantaloons and a white scarf, and is pretty ugly. His brown hair is cut short. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Opinionated, Joker, Persistence. Flaws: Ugly, Mundane. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Marston, Male Human Paladin 7
Medium (5'1") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 12 (+1)17 (+3) 10 (+0)9 (-1)
Skills Performance +2, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee -1 / 2d8-4, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Freshwater pearl (8 gp). Violet garnet (1500 gp). Moss agate (8 gp). Fire opal (1600 gp).


Social Check DCs


Millicent Graham, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is slicked back into a classic pompadour. Her fierce brown eyes like to dwell on things.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She served in the navy to pay for her family's outstanding loans. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Meet up once more with her childhood friend; and she feels threatened by others

Flaws: Shy, Fearful. Bonds: Adventurer, Military, Debt. Occupation: Laborer

Voice: Complex vocabulary, royal

Attributes [hide]

Millicent Graham, Female Human Sorcerer 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp. Pink pearl (150 gp).


Social Check DCs


Griselda Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a violet vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her violet boots flare out at the collars. She has dyed her greying black hair a little too much giving a sharp black color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She invites people to come help in her community garden.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her family was turned out during the war. She and her family wandered west to less war torn lands. She hasn't been sleeping well lately.

Motivation: To reunite with her old friends; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac, Disease, PTSD. Bonds: Attractive. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Griselda Ray, Female Half-Elf Bard 8
Medium (5'8") Half-Elf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)8 (-1) 18 (+4)16 (+3)
Skills Insight +7, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. Golden yellow topaz (1400 gp). Bloodstone (70 gp). White pearl (130 gp). Black opal (500 gp). Golden yellow topaz (1400 gp). Amethyst (130 gp).


Social Check DCs

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