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Advanced [show]


Eberk Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his bastard sword. He carries with him a set of bastard swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Poor. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Eberk Silverstone, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)13 (+1) 17 (+3)8 (-1)
Skills Animal Handling +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: Malachite (9 gp). Moss agate (9 gp). Chalcedony (80 gp).


Social Check DCs


Ar-Baruk Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a slight overbite and is overall scrawny. His brown hair is heavily combed to the right. He has green eyes.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Apothecary for hire.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Justice. Flaws: Shy. Bonds: Rich, Job. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Ar-Baruk Barclay, Male Half-Orc Bard 7
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)6 (-2) 13 (+1)9 (-1)
Skills History +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ugol Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his longbow ready. He keeps his long silver hair kept up in a rat tail. This amber eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Ugol enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Ugol was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting, Disciplined. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Old Prospector

Attributes [hide]

Ugol Northcott, Male Half-Orc Ranger 6
Medium (5'8") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 12 (+1)7 (-2) 12 (+1)7 (-2)
Skills Performance +1, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 500 gp.


Social Check DCs


Caeldrim Iranapha, Male Elf [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with deerstalker hat. He keeps his long blonde hair kept up in a rat tail. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: Sold as a small child to a brothel owner, Caeldrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Caeldrim reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently the stress of being a Bellfounder has made it difficult for him to sleep.

Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end

Flaws: Selfish, Hedonist. Bonds: Attractive, Mentor, Military. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Caeldrim Iranapha, Male Elf Warrior 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Fire opal pendant on a fine gold chain (700 gp). A small bag of saffron. (60 gp).


Social Check DCs


Donella Offund, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Donella is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born in the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and she wants nothing more than to rejoin the army

Flaws: Mundane. Bonds: Family, Immigrant, Job, Military. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Donella Offund, Female Gnome Monk 5
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Orc, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 1000 sp. Deep blue spinel (1600 gp). 1 Minor magic item.


Social Check DCs

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