Jo Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her long red hair kept up in a rat tail. She wears a mask on her face.
Personality: She is almost excessively polite to everyone, even when angry. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born at the edge of vast forest. Through the years after Jo was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Jo's father didn't care for her much, and the feeling was mutual. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she is content
Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 600 gp.
Erky Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a blue and green handkerchief worn on his left side. He wears a colorful flower in his white hair. His eyes are blue and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a brothel owner, Erky was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the west, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Sensitive. Bonds: Attractive, Immigrant, Mentor, Criminal record. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 7)
Armor Class 14
Hit Points 37 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 600 gp.
Brakka Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears bulky white painted plate armor. Her silver hair is styled in orderly dreadlocks. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not believe in violence as a means to an end. She is a dedicated Tanner but believes her peers are too gung-ho.
History: She was born in the east, but her parents moved at a very young age to the south. A freak accident while working with her Shepherd father left her crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Brakka fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated, Pacifist, Fighting. Flaws: Disease. Bonds: Immigrant. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 100 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 4000 gp. Amber (120 gp). Hematite (6 gp). Blue quartz (6 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Eye agate (6 gp). Aquamarine (1100 gp). Rich purple corundum (1300 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balifra Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many green ritualistic tattoos. She wears a brown armored body suit, with a simple green line shooting up and back down. Her silver hair is unkempt and raggedy. She has a tattooed face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot resist a sob story and will often dote over anyone who has one.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Masseuse
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 28 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 3000 sp. Eye agate (4 gp). Fire opal (1300 gp). Red-brown spinel (130 gp).
Damien Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man wears baggy red pantaloons and a green scarf, and sports empty pouches on his belt. With a patchy red beard and wild red hair. He is very pretty but has cold, dead eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Damien enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born at the edge of vast island. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Passionate. Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer. Occupation: Butcher
Voice: Slow speaker
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Infernal, Auran, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. Eye agate (14 gp). Rose (20 gp). Deep blue spinel (1100 gp). Fiery yellow corundum (1400 gp). 1 Good lock. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!
