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NPC Generator

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Advanced [show]


Tim Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his morningstar. His chestnut hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.

Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the south

Ideals: Extrovert, Entrepeneur. Flaws: Addict. Bonds: Poor. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Tim Everleigh, Male Human Fighter 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)12 (+1) 13 (+1)10 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Moon In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her green robe. She has dyed her greying yellow fur a little too much giving a sharp yellow color. This copper eyed northerner is not easily forgotten.

Personality: She is extraordinarily eccentric. She is able to make almost anything out of random pieces of junk.

History: When she was but 3 years old her parents immigrated from the north. Moon was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Moon decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has a crush on the local Jeweler; and she's attracted to the pc

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Moon In the Morning, Female Tabaxi Aristocrat 9
Medium (6'4") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 700 gp. Blue star sapphire (1100 gp). Jasper (70 gp). Deep blue spinel (500 gp). Deep green spinel (100 gp). Golden yellow topaz (500 gp). Blue star sapphire (1100 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lidda Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'10" and wears a fine chain shirt which she covers with white colored cloaks and clothing. Her left hand appears badly burned and disfigured. Her auburn hair is still thick. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. A few years later when the north was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Selfish. Bonds: Immigrant. Occupation: Bookbinder

Voice: Thin and wheezing

Attributes [hide]

Lidda Shadowquick, Female Halfling Warrior 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 17 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)13 (+1) 17 (+3)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 17000 cp. Deep green spinel (90 gp). Rose (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Andry Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her auburn hair is singed and shortened. Her eyes are green.

Personality: She is a Bather first and foremost. She believes firmly that knowledge should be universal. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To be a Bookbinder again.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Andry Greenbottle, Female Halfling Cleric 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 9 (-1)17 (+3)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a grey poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Dalgal Bigtoe, Male Dwarf Bard 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 100 sp.


Social Check DCs

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