Buvvie Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in earthy colors with a tan and white handkerchief worn on her right side. Her chestnut hair is smooth and relatively long. She has a dull look in her gray eyes.
Personality: Confrontational and typically high on some drug or another. She is a very good compulsive liar and kleptomaniac.
History: From birth she was tutored by a cruel and relentless mentor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to travel the world and help people.
Motivation: She is content; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Addict, Mundane. Bonds: Criminal record, Mentor. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. 1 Minor magic item.
Mord Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.
History: He was raised in a plains tribe. Brilliant and gifted he never wanted to apply himself. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Marry his brother to traveling adventurers; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. Deep blue spinel (500 gp). Star rose quartz (70 gp).
Rathkran Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" western man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His crest is short and green. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Rathkran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Rathkran was left his father's suit of armor and trained in its use and care. He has never given up on his music dream.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic. Flaws: Impulsive, Antagonistic. Bonds: Military, Rich. Occupation: Tailor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 4 (-3) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 500 sp.
Delebean Folkor, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'2" and wears professional attire. His chestnut hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in a small forest village. His mother was a soldier and died while he was still young. Delebean was left his mother's suit of armor and trained in its use and care. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Cynical. Bonds: Attractive, Nature, Military. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 83 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). Jeweled electrum ring (4000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Jeweled gold crown (4000 gp). Cloth of gold vestments (30 gp). A small bag of saffron. (100 gp). 1 Minor magic item. 1 Minor magic item.
Tawna Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She usually wears her white robe and has her sickle always slung over her shoulder. Her hair is short and white. Her eyes are blue and beady.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Tawna was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated, Persistence, Fighting. Flaws: Ugly, Secretive. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 9)
Armor Class 14
Hit Points 30 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +4
Possessions: 600 gp. Fire opal pendant on a fine gold chain (800 gp). Old masterpiece painting (800 gp). An abacus with copper, silver and gold markers (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
