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Advanced [show]


Pelt Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 4'7" and wears a brown coat over a violet low-cut shirt, and a feathered hat upon her head. Her left leg appears badly burned and disfigured. Her black fur has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Pelt is combative with any and all who dare try her patience in the slightest.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Pelt Running, Female Tabaxi Fighter 10
Medium (4'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 58 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Deception +5, Stealth +8
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4

Possessions: Citrine (80 gp). Aquamarine (1400 gp). Sard (80 gp). Violet garnet (1400 gp).


Social Check DCs


Aym Vice, Female Tiefling [Permalink]

Personal [hide]

Description: She wears just a black suit. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her white hair is matted, messy, and big. Her eyes are likewise white. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Aym will drive conversation. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Herbalist and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Knight again; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Poor, Job. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Aym Vice, Female Tiefling Cleric 1
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 6 (-2)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 8
Languages Common, Druidic, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. Tiger eye turquoise (13 gp).


Social Check DCs


Lone Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a faded coat and loose pants complete with top hat. He keeps his beige fur in a pixie cut. He has gleaming, smiling hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and someone believes him a fraud

Ideals: Optimist, Artistic. Flaws: Fearful. Bonds: Enemies, Debt. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Lone Of Clay, Male Tabaxi Ranger 8
Medium (5'3") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)10 (+0) 13 (+1)10 (+0)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a blonde handlebar mustache and slicked back blonde hair. His blue eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Joker, Fighting. Flaws: Cynical. Bonds: Rich. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aramil Ofandrus, Male Half-Elf Adept 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Rock crystal (40 gp).


Social Check DCs


Erevan Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair and beard is wavy and long. His green eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Erevan was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Seamstress. He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Cynical, Fearful. Bonds: Slave, Immigrant. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Erevan Sylvaranth, Male Elf Cleric 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 4 (-3)7 (-2) 11 (+0)7 (-2)
Skills Insight +2, Intimidation +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs

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