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NPC Generator

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Advanced [show]


Drenna Rowley, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her chestnut hair is matted, messy, and big. Her ears are large.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. The war was a terrible time for her, and Drenna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When Drenna reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Depressed, Disease. Bonds: Military. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Drenna Rowley, Female Half-Orc Rogue 7
Medium (4'7") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)12 (+1) 18 (+4)13 (+1)
Skills Medicine +7
Senses Passive Perception 14
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 3000 sp. Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His head has been shaved. His violet eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Kildrak grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends.

Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Poor, Adventurer. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Kildrak Strongheart, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Draconic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1900 sp. Deep blue spinel (500 gp). Amethyst (80 gp). Onyx (30 gp). 1 Masterwork Common Melee.


Social Check DCs


Fallond Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is renowned for his bright grey suits and hats. He has a hunchback. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes peer out from beneath his small grey hat.

Personality: Overbrimming with self-confidence, Fallond isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is a ruthless business man, a trait he acquired from his mother.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fallond took refuge in the large cave and found the beat up shield and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Fallond Stoutale, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 7 (-2)4 (-3)
Skills Animal Handling +0, Intimidation -1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 9000 cp. 1 Masterwork Thieves’ tools.


Social Check DCs


Fargrim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing brown shirts, loose pants, and blazers most of the time and is in decent physical shape. With a patchy red beard and wild red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Optimist, Logical. Bonds: Attractive, Rich, Job. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Fargrim Thrahak, Male Dwarf Aristocrat 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 65 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 100 pp. Jeweled anklet (1000 gp). Solid gold idol (700 gp). A delicate brass dragon egg (20 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Cloth of gold vestments (160 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balam Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his axe. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. He has no hair. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich southern family. His arcane abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Balam Frailty, Male Tiefling Rogue 2
Medium (6'9") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Aquan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 160 gp. 3 Smokesticks.


Social Check DCs

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