Enialis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light tan in addition to tight pants. His silver hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a forest tribe. Enialis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Criminal record, Nature, Adventurer, Religious. Occupation: Hunter
Voice: Stutters
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Calcitro Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his bastard sword always slung over his shoulder, and he perpetually has his bastard sword ready. His golden hair is smooth and relatively long. His eyes are brown.
Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born at the edge of vast forest. Calcitro liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he is greedy
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Rich, Nature. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 20 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Celestial, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp.
Kali Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her silver hair in a flapper bob. This silver eyed easterner is not easily forgotten.
Personality: She is happy with her job as a Miner. She turns her eye from what people do, preferring to live and let live. Energy wise she seems alert and responsive.
History: The child of a Gardener, who enjoyed hunting, Kali was taken on many hunting expeditions. She dropped out of school before completing her studies. She struck the Miner job and began her own company from there.
Motivation: To share knowledge with the world; and to be a gardener again
Ideals: Athletic, Professionalism, Logical. Bonds: Job, Nature. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 60 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bella Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears tight fighting clothing, which leaves very little to the imagination. With wild white hair. Her eyes are brown and she is always smoking a pipe.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Bella hails from a village terrorized by orcs. At a young age her father died while driving off some orcs. Her mother being the stubborn sort decided to stay and helped train her in bow use. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 88 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 800 gp. Moss agate (10 gp). Deep green spinel (100 gp). Moonstone (30 gp). Aquamarine (1300 gp). Red garnet (100 gp). Amber (100 gp). 1 Minor magic item.
Ahrim Belief, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears just a black suit. His red hair is slicked back into a classic pompadour. This black eyed northerner is not easily forgotten.
Personality: Overbrimming with self-confidence, Ahrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born at the edge of vast mountains. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Entrepeneur. Bonds: Religious, Nature, Slave. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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