Patrin Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and is well dressed, but even with his fine clothing he looks run-down. His green crest is heavily combed to the left. His gold eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Patrin hails from a village terrorized by gnolls. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He loathes his own lifestyle; and a rival would like him out of the picture
Flaws: Ugly, Racist, Depressed. Bonds: Criminal record, Enemies. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1 Minor magic item.
Vanchu Nash, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an entirely white suit with brown socks and a vest with buckled shoes, and carries longswords. Her white hair is cut jaggedly and amateurishly. This amber eyed easterner is not easily forgotten.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her job bores her to no end. She has decided to make it more interesting.
History: Vanchu lived on a farm with her mother, near the main road leading to a nearby town. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has set out to sabotage the competition.
Motivation: She has passion for adventuring and risk; and sabotage a competitor
Ideals: Fighting. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 14)
Armor Class 12
Hit Points 77 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 3000 gp. Blue star sapphire (500 gp). Chalcedony (60 gp). Rhodochrosite (12 gp). Zircon (60 gp). Malachite (12 gp). Golden yellow topaz (200 gp). White pearl (130 gp). Fiery yellow corundum (500 gp). Carnelian (60 gp). Pink pearl (130 gp). Pink pearl (130 gp). 1 Medium magic item.
Efferil Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair and beard is wavy and long. He is baby faced.
Personality: He has always had a great fascination with Half-Elven culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 3 years old his parents immigrated from the west. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He is terrified, and will act out of fear.
Flaws: Racist, Fearful. Bonds: Adventurer, Immigrant, Religious. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 7000 cp. 1 Average lock.
Gilthur Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair and beard is wavy and long. He is baby faced.
Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gilthur was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Citrine (20 gp). Freshwater pearl (5 gp). Moss agate (5 gp). 1 Masterwork Common Melee.
Kody Thackeray, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long blonde hair reaches down to his waist. He has a dull look in his blue eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: Kody hails from a village terrorized by drow. After coming to the age of reason, Kody took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He is greedy; and revenge
Ideals: Athletic, Gifted. Bonds: Enemies, Rich. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp. 1 Superior lock.
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