Nora Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this woman wears a custom-built plate barding that's adorned with grey lining and desert motifs. She keeps her blonde hair in a flapper bob. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Nora isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A freak accident while working with her Crown-heir father left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Religious, Slave. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 390 gp.
Cloud Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy orange fur. She is dressed in a clean pastel cloak covering her clean studded leather. She has a hunchback. She has orange fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise her children well.
Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Family, Slave. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points -1 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Red garnet (40 gp). Obsidian (9 gp). Moss agate (9 gp). Rose (30 gp). 1 Minor magic item.
Mozû Blythe, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His red hair is cut jaggedly and amateurishly. His eyes are likewise brown.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered
History: Born in the south to a Carpenter, Mozû learned a great deal about his mother's area of expertise. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Mozû began to lead the lost caravan. He now owns his own business.
Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Logical, Entrepeneur. Bonds: Poor, Enemies, Job. Occupation: Carpenter
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 900 gp.
Drifting Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is greying and his face has many wrinkles. His ears are large.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To end his boredom; and he is currently in port desperately looking for someone to get him out
Ideals: Justice. Flaws: Ugly, Cynical, Mundane. Bonds: Rich, Slave. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 17)
Armor Class 15
Hit Points 71 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +11 / 5d4+5, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 7000 gp. Aquamarine (800 gp). Golden pearl (70 gp). Blue sapphire (500 gp). Violet garnet (800 gp). Red garnet (70 gp). Rock crystal (80 gp). Chrysoprase (80 gp). Alexandrite (800 gp). Azurite (15 gp). Hematite (15 gp). Onyx (80 gp). Alexandrite (800 gp). Rich purple corundum (500 gp). Black pearl (800 gp). Hematite (15 gp). Chrysoberyl (70 gp). Coral (70 gp). Red garnet (70 gp). Zircon (80 gp). Deep green spinel (70 gp). White pearl (70 gp). Obsidian (15 gp). Moss agate (15 gp). Alexandrite (800 gp). Peridot (80 gp). Black pearl (800 gp).
Vadania Dmitriyev, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. She keeps her long red hair kept up in a rat tail. Her eyes are likewise hazel.
Personality: Vadania wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Vadania was born in the east. At a young age she loved to build and create. Vadania abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she has passion for adventuring and risk
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 sp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
