Smoking Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears a faded coat and loose pants complete with Stetson hat and is in decent physical shape. Her fur is orange and very short. She has several tiny aquamarine earrings on each ear.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has built up a small fortune and can afford her own way.
Motivation: She feels threatened by others; and to find somewhere to settle down
Flaws: Mundane, Fearful. Bonds: Rich, Religious, Mentor. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Geva Stanton, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her black hair in a pixie cut. She has blue eyes.
Personality: Geva is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a great chef.
History: She was born blind and as such lacked many opportunities for work. After coming to the age of reason, Geva took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Many goblins want her driven away; and to be a sculptor again
Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Job, Enemies. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp. Deep green spinel (120 gp).
Gynnie Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is well dressed, constantly wearing a white suit, black shirt, and brown tie. With wild black hair. Her eyes are amber.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a brothel owner, Gynnie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and she's looking for her big break
Ideals: Joker. Flaws: Ugly, Shy, Insane. Bonds: Mentor. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Smoking Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel tunic with brown highlights, and long black pants that bunch up around his shoes. He wears his black fur up. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. He works hard and plays hard.
History: Born in the south his family was never financially stable. Through the years after Smoking was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Smoking's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Smoking and his spouse have recently divorced.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic. Flaws: Insane, Hedonist, Antagonistic. Bonds: Attractive, Poor. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 84 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +5
Possessions: 500 pp. Red garnet (80 gp). Chrysoprase (80 gp). Moss agate (12 gp). Deep blue spinel (1500 gp). Blue quartz (12 gp). Golden pearl (80 gp). Malachite (12 gp). Blue quartz (12 gp).
Andram Despair, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has styled his dark red hair well, parting it to the right. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and Andram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful slaver made him what he is. When Andram reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.
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