Trail Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Merchant does. His gray fur is matted, messy, and big. His eyes are likewise green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Merchant job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
Falkrunn Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears baggy grey pantaloons and a green scarf. Her deerstalker hat is riddled with cuts and holes. She has several tiny sapphire earrings on each ear.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She works hard and plays hard.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Falkrunn took refuge in the large cave and found the beat up scythe and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is greedy
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Rich, Nature. Occupation: Sellsword
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Nedda Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a white shirt with thin brown vertical stripes and red pants. Her wide-brimmed hat is riddled with cuts and holes. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of herself, she believes she is the best Tanner born in the past three hundred years. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised in a island tribe. Like her mother and her sister before her, after school she went straight into learning to become a Tanner. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Adran Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is heavily combed to the left. His blue eyes peer out from beneath his deerstalker blue hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of brigands once and for all.
History: Gifted from a young age, Adran studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying brother.
Motivation: Revenge; and he wants revenge against brigands
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Enemies, Religious. Occupation: Bellfounder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: An abacus with copper, silver and gold markers (160 gp). 1 Minor magic item.
Skirt On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears brown leather gloves, a brown jacket, and tight pants. She wears a broad hat to hide her balding. She has gleaming, smiling green eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry her sister to traveling adventurers.
Flaws: Ugly, Shy, Secretive, Disease. Bonds: Family. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +7
Possessions: 10000 sp. Alexandrite (500 gp). Rhodochrosite (14 gp). Coral (100 gp).
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