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Advanced [show]


Hupe Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large red jacket. His silver hair is braided into rings. This gray eyed northerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Hupe Greenbottle, Male Halfling Sorcerer 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)11 (+0) 18 (+4)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 100 gp. Blue sapphire (1200 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'11". He wears an entirely white suit with blue socks and a vest with buckled shoes. His white hair is long and unkept. This gray eyed westerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Silvo Littlefoot, Male Halfling Barbarian 4
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Manfred Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His tied-back hair is golden. This green eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: He got into the Bather business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Bather. He has worked as a Bather like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Artistic, Fighting. Bonds: Nature, Job. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Manfred Thackeray, Male Human Aristocrat 11
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 21 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)14 (+2) 13 (+1)11 (+0)
Skills Religion +6, Survival +5
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1600 gp. Silver comb with moonstones (1000 gp). Gold and topaz bottle stopper cork (600 gp). Jeweled electrum ring (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Old masterpiece painting (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Savaran Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She tends to wear a green poncho over her likewise colored trousers and shirt, and carries flails. Her crest is white, silky, and of moderate length. Her half smiles and gold eyes are beguiling and draw you in.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in a small village she learned the ways of the warrior from her mother. After coming to the age of reason, Savaran took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Savaran Nemmonis, Female Dragonborn Bard 12
Medium (6'7") Dragonborn, Neutral Good (CR 12)
Armor Class 9
Hit Points 55 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)11 (+0) 17 (+3)16 (+3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 2000 gp. Banded agate (13 gp).


Social Check DCs


William Mitchell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is greasy and uncared for. He wears large thick round spectacles.

Personality: This man loves music and to teach people music more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Immigrant, Mentor, Military. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

William Mitchell, Male Human Paladin 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs

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