Rose Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy red pantaloons and a white scarf. She is portly but not overly obese. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. She has a dull look in her green eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is frequently practicing swordplay.
History: She was raised in a white middle class family as the only child. Her mother was a soldier and died while she was still young. Rose was left her mother's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 2 years.
Motivation: Wants a kiss; and find a way to reverse the transformation of her sister
Flaws: Mundane. Bonds: Family, Military, Job, Has a crush. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Gerald Cooper, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his kukri always slung over his shoulder. His hair is cut close to his head. His eyes are amber and beady.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Navigator business at a young age. He moved from fad to fad and when he turned 15 he discovered music. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and sabotage a competitor
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 90 gp. White pearl (70 gp).
Dalgal Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this southern man is generally well dressed albeit a few years behind the times. He wears a broad hat to cover his moderate length black hair. This hazel eyed southerner is not easily forgotten.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Military, Rich. Occupation: Shepherd
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1 Masterwork studded leather.
Valida Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a simple grey robe with blue stripes complete with hood. Her skin is also unnaturally pale. She wears her hair in dreadlocks. She wears a mask on her face.
Personality: Confrontational and typically high on some drug or another. She would rather hide behind her crafts than deal with other people.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Soapmaker arts, while her mother instructed her in etiquette, music and courtly manner. She has had some formal dancing training, and achieved minor success. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Addict, Shy. Bonds: Rich. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Climber’s kit.
Vola Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears white trousers with red and black striped suspenders. She wears various colorful collared shirts. With wild red hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 18 (+4) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp.
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