Oppah Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears baggy blue pantaloons and a green scarf. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Prone to second guessing herself, she comes off as nervous. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born several months after her father was called into army service. A freak accident while working with her Roofer father left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants nothing more than to rejoin the army
Flaws: Insomniac, Shy, Disease. Bonds: Religious, Military. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Art In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. She is portly but not overly obese. She has dyed her greying orange fur a little too much giving a sharp orange color. She has several tiny jet earrings on each ear.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She is harsh and unforgiving.
History: Art was born in the south. At a young age she loved to build and create. Art liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Enemies, Nature. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Anverth Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" northern man, he wears rags and sports a simple walking cane. His chestnut hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. Anverth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Anverth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and to unite with his sister
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Family, Nature. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 12)
Armor Class 13
Hit Points 60 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Draconic
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Aquamarine (600 gp). Sardonyx (60 gp). Emerald (400 gp). Aquamarine (600 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Purson Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: This western man wears bulky green painted plate armor. His clothes are grease stained in places. He keeps his blue hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of western immigrants he idolized his father. Purson was born on a far western island where he grew up under the tutelage of his father, an expert Mason. After a long history of fighting, Purson and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants revenge against brigands
Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 12)
Armor Class 8
Hit Points 82 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 4000 gp. Jasper (20 gp). Malachite (16 gp). Tiger eye turquoise (16 gp). Black opal (1500 gp). Amber (120 gp). Jasper (20 gp). Jet (120 gp). Moss agate (16 gp). Tiger eye turquoise (16 gp). Chrysoberyl (120 gp). 1 Minor magic item.
Peter Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the west to a Servant, Peter learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He struck the Servant job and began his own company from there.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Attractive, Job. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
Possessions: 30 pp. Smoky quartz (80 gp). Zircon (80 gp). 1 Minor magic item.
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