Hecat Glee, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 4'10", this woman is dressed in an above average manner. She wears her blue hair up. Her black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Hecat speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born to a Armorer, her father struggled to pay the bills. Her homeland was ravaged by war and she spent much of her life rebuilding it. Being a Adventurer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Criminal record, Poor. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pearl Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears bulky red painted plate armor. She wears her red hair up in a very large beehive style do. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born several months after her father was called into army service. She helped her father out around the business and became quite the natural. She has worked as a Spice Merchant like her father before her.
Motivation: Nothing but the best is good enough for her; and expand her business
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Military, Job. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: Fiery yellow corundum (1000 gp).
Nemeia Terror, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is wearing colorful clothing, dressed as a Mason. Her red hair is heavily combed to the right. Her fierce gold eyes like to dwell on things.
Personality: She has always had a great fascination with Human culture. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in the north her family was never financially stable. Through the years after Nemeia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Nemeia's mother didn't care for her much, and the feeling was mutual. Due to her spouse's obsession with being a Blacksmith they were divorced and she won custody of their daughter. She worked as a Mason, and she later adopted a second daughter.
Motivation: Marry her brother to traveling adventurers; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Racist, Antagonistic. Bonds: Family, Poor, Criminal record. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Ignan
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Sardonyx (80 gp). 1 Masterwork Common Ranged Weapon.
Avelina Pickering, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she very much looks the part of a Merchant. Her moppish black hair is in a traditional bowl cut. She has a tattooed face.
Personality: She is extraordinarily eccentric. As long as the job gets done she does not care how it got done.
History: Avelina was born in the west. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and she is not mentally stable, and does not behave rationally
Ideals: Professionalism, Persistence. Flaws: Insane. Bonds: Job, Rich. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Light wooden shield.
Senteq Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a scimitar. His hair is cut close to his head. His ears are large.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the south. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and meet up once more with his childhood friend
Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
