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NPC Generator

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Advanced [show]


Naal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue tunic with tan highlights, and long green pants that bunch up around his shoes. He has styled his blonde hair well, parting it to the right. His eyes are brown and beady.

Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Flaws: Ugly, Fearful. Bonds: Religious, Job, Nature, Adventurer. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Naal Iranapha, Male Elf Sorcerer 4
Medium (5'3") Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points -2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 4 (-3)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 27000 cp.


Social Check DCs


Hamil Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with small hat. He has wavy auburn hair. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother.

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Hamil Jamjar, Male Halfling Barbarian 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 5000 cp. Sardonyx (50 gp).


Social Check DCs


Zunn Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. His hair is long and red with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His gray eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist, Justice, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Zunn Bristol, Male Half-Orc Adept 7
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc, Terran, Auran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His orange fur is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the south. Like his father and his sister before him, after school he went straight into learning to become a Crown-heir. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and a rival would like him out of the picture

Ideals: Fighting, Athletic. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Five Grass, Male Tabaxi Wizard 5
Medium (5'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Nature +3, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She very much looks the part of a Layabout. Beneath her clothing is a huge mess of scar tissue. She wears her black hair up. She has amber eyes and a brown hat with a tan feather.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Gurdis was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered dancing. She has drifted from career to career and currently works as a Layabout.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting, Artistic. Bonds: Job, Slave. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Gurdis Battlehammer, Female Dwarf Wizard 7
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 13
Hit Points 44 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)15 (+2) 16 (+3)9 (-1)
Skills Insight +6, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 600 gp.


Social Check DCs

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