Marastyr Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing the road beaten gear of a warrior. Her hair is auburn and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Her tongue was cut out and she uses sign language. She uses divination through singing.
History: Marastyr was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels the way she acts is they only way to get by in the world; and she's looking for her big break
Ideals: Fighting, Gifted, Impeccable. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Bookbinder
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. 1 Masterwork Common Melee.
Mella Goltorah, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She is bald on top and has large auburn tufts of hair around her ears. Her eyes are amber.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born several months after her mother was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 6 years.
Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Military, Job. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 95 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 600 pp.
Galinndan Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull pastel iron scale mail. He sports a flattop hair cut. He has several tiny topaz earrings on each ear.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a minor phobia of water and hates getting wet.
History: Born in the south to a Scribe, Galinndan learned a great deal about his mother's area of expertise. He found a children's book about a Elf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Scribe for hire.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Fearful. Bonds: Rich, Job, Adventurer. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Goblin
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item.
Kiirith Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He has a moderate pudge and is not very fit. His rusty crest, when down, is lengthy. His eyes, though not visible through his cowl, are gold.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born into a rich family. In his 16th year, his parents were killed by a goblins raid, leaving Kiirith alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Kiirith and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Family, Rich, Enemies. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 17)
Armor Class 8
Hit Points 70 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 17
Languages Common, Goblin, Draconic, Ignan
Attacks Melee +7 / 5d4+1, Ranged +4 / 5d4-2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 12000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Old masterpiece painting (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Sapphire pendant on gold chain (2500 gp). Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (1000 gp). Jeweled electrum ring (8000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Balimaar Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a yellow shirt with thin brown vertical stripes and green pants. His white hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.
History: He was born at the edge of vast forest. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balimaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balimaar. He hasn't been sleeping well lately.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Flaws: Insomniac, Insane, Hedonist. Bonds: Nature, Criminal record. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
