Flask Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a pastel vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her cinnamon fur is lengthy. She wears an eyepatch.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Gifted from a young age, Flask studied abroad. Her parents enrolled her in a Paladin school at a young age so that she could practice her psionic talents. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is greedy.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich. Occupation: Barrister
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 98 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp. Amber (120 gp). Azurite (6 gp).
Râsh Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large white jacket. His black hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Artistic, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Gerard Marley, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair has been sun bleached extensively. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he'd like to take his coworkers down a peg
Flaws: Addict. Bonds: Job, Enemies, Criminal record. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Auran
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1700 gp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). A small bag of saffron. (20 gp). Cloth of gold vestments (30 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Criella Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on her left hand. Her hair is short and dark red. Her silver eyes peer out from beneath her small green hat.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born a particularly ugly child, much to the horror of her parents. From there she went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Criella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Cook responsibilities is difficult; and further expansion of business
Ideals: Fighting. Flaws: Ugly. Bonds: In love, Adventurer, Has a crush, Job. Occupation: Cook
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 10)
Armor Class 11
Hit Points 55 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1900 gp.
Alice Peyton, Female Human [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times. She keeps her white hair in a flapper bob. Her face is covered beneath a completely black helmet.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Alice was born the youngest of three triplets. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to raise her children well; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Bonds: Family, Immigrant, Adventurer. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 67 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1900 gp. Solid gold idol (300 gp). Solid gold idol (300 gp). Jeweled gold crown (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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