Ghûra Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. He wears his silver hair up in a very large beehive style do. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: An old rival family wants him found.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Slave, Family, Criminal record. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
Gunter Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His chestnut hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.
History: When he was but 6 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Mayor.
Motivation: He wants revenge against drow; and sabotage a competitor
Ideals: Joker. Flaws: Lazy. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Mayor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Auran, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Nora Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a brown costume with the symbols of her god on her torso. Her skin is also unnaturally pale. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic woman, Nora's first love is herself. Her second love is also herself. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nora is combative with any and all who dare try her patience in the slightest.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and nothing but the best is good enough for her
Ideals: Impeccable, Justice. Flaws: Ugly, Disease, Insomniac. Occupation: Detective
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 43000 sp. 1 Minor magic item.
Vonana Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in grey turtlenecks beneath a white coat with black slacks. She carries with her a set of daggers on her belt, each one with a sapphire on the hilt. She wears her golden hair down. Her eyes are gray and beady.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Further she is a bit of a stoner and is frequently out of it.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She's since become an addict/alcoholic.
Motivation: Her religion dominates her actions; and she's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic, Addict. Bonds: Religious. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnome, Infernal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 340 gp. 1 Everburning torch.
Tree Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a pastel costume with the symbols of death on his torso. His gray fur is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tree took refuge in the ruined castle and found the beat up axe and armor he uses now. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Family, Nature, Criminal record, Job. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 14)
Armor Class 13
Hit Points 88 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: Fire opal pendant on a fine gold chain (1800 gp). Black velvet mask with numerous citrines (140 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1400 gp). Gold dragon comb with red garnet eye (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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