Nella Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'4" and wears tattered old clothes. She wears her brown hair up in a very large beehive style do. Her face is scarred and worn.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Money/treasure; and she has comitted a past crime that haunts her to this day
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Guardian, Rich. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 6 (-2) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp.
Gomory Bing, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is dressed in earthy colors with a grey and white handkerchief worn on his left side. With a patchy red beard and wild red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gomory hails from a village terrorized by goblins. In his 10th year, his parents were killed by a goblins raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Someone believes him a fraud.
Ideals: Disciplined. Flaws: Addict, Hedonist. Bonds: Enemies, Has a crush. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 7 (-2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 800 sp.
Arnold Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears light armors faded through time and improper care. His white hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a great chef.
History: Arnold hails from a village terrorized by giants. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Revenge; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp.
Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'5" eastern woman, she is wearing a perfectly clean shirt and pair of pants. Her fur is greying and her face has many wrinkles. She has blue eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Gifted from a young age, Seven studied abroad. Brilliant and gifted she never wanted to apply herself. She has dedicated herself to building a better world.
Motivation: She is terrified, and will act out of fear; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 600 gp.
Sekhmet Guile, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is renowned for her bright green dresses and hats. She keeps her long red hair kept up in a rat tail. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, she is a well trained Spice Merchant. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: Born in the west to a Spice Merchant, Sekhmet learned a great deal about her mother's area of expertise. In her 11th year, her parents were killed by a gnolls raid, leaving Sekhmet alone in the world. After a stint in an orphanage, she was adopted. She was granted arcane powers by her dying sister.
Motivation: To be a Assassin again; and she has money and likes to spend it
Ideals: Gifted. Flaws: Addict, Racist. Bonds: Job, Enemies, Rich. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
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