Patrick Milton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, black shirt, and tan tie. He has done his best to style his auburn hair to look like a famous performer. His half smiles and green eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.
History: He was raised in a forest tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Religious, Nature. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 300 gp. Old masterpiece painting (700 gp). Silver comb with moonstones (1000 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.
Duvamil Murnig, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. She is an epitome of beauty. She has done her best to style her blonde hair to look like a famous performer. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Duvamil was born with her father's beautiful face. When Duvamil reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Rich, Military. Occupation: Sage
Voice: Voice breaks
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Volen Heiser, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Mayor. Her head has been shaved. She wears a mask on her face.
Personality: She likes to make people angry or surprised. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: She was born a particularly ugly child, much to the horror of her parents. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To find somewhere to settle down; and half-orc compassion
Flaws: Ugly, Antagonistic, Racist, Mundane. Bonds: In love. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 95 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 3d8-2, Ranged +3 / 3d8-1, Grapple -1
Possessions: Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Fire opal pendant on a fine gold chain (1500 gp). Gold and topaz bottle stopper cork (1700 gp). Gold dragon comb with red garnet eye (1700 gp). A silver and pearl hairclip (70 gp).
Seven Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. He keeps his black fur in a pixie cut. He has a dull look in his blue eyes.
Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Mercenary profession.
History: Born in the west to a Navigator, Seven learned a great deal about his mother's area of expertise. Seven was born on a far western mountains where he grew up under the tutelage of his mother, an expert Navigator. He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption; and expand his business
Ideals: Gifted. Flaws: Insane. Bonds: Job, Immigrant, Criminal record. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Anselm Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many green ritualistic tattoos. He is dressed in earthy colors with a yellow and green handkerchief worn on his right side. He wears a small hat to hide his balding. This gray eyed northerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Disease, Greedy. Bonds: Adventurer. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!