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NPC Generator

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Advanced [show]


Quelenna Hardy, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She has the majority of her body covered in plate. She wears her silver hair down. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.

History: She was born to loving parents in a slum to the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Quelenna Hardy, Female Half-Elf Expert 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 17 (+3)11 (+0)
Skills Nature +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Faral Selevarun, Female Elf [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her monstrous two handed axe. Her hair is short and golden. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is obsessed with a lost civilization.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Faral took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and someone believes her a fraud

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Faral Selevarun, Female Elf Monk 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 14 (+2)7 (-2)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Eran Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She carries with her a set of shields, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her long white hair is drawn into a two foot long braid. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is fixated on the number 36. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Insane, Secretive. Bonds: Attractive, Military. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Eran Porridgepot, Female Halfling Sorcerer 11
Small (3'1") Halfling, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 51 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Religion +7, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnome, Terran
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666640

Possessions: 90 pp.


Social Check DCs


Abad Belief, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft pastel waves gently in the breeze. He has a slight overbite and is overall scrawny. His white hair is greasy and uncared for. His silver eyes peer out from beneath his feathered green hat.

Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Abad Belief, Male Tiefling Bard 6
Medium (6'2") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 10 (+0)13 (+1) 6 (-2)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 200 gp.


Social Check DCs


Marastyr Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a well pressed and immaculate suit (or dress). Her chestnut hair is slicked back into a classic pompadour. Her face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Marastyr embodies much of what other species detest in the Dwarves. She pushes her goals aggressively. She is also a coward if confronted.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Marastyr took refuge in the ruined castle and found the beat up mace and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor, Nature. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Marastyr Hammerstone, Female Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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