John Coulson, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears an entirely yellow suit with black socks and a vest with buckled shoes and is in decent physical shape. He has red hair. His eyes are a pleasant brown.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy, self-centered, vain, and jealous.
History: He got into the Unemployed business at a young age. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac
Flaws: Selfish. Bonds: Job, Rich, Criminal record. Occupation: Unemployed
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 gp.
Bendoo Browning, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt and is in decent physical shape. With bright silver hair. Her fierce violet eyes like to dwell on things.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Bendoo was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: Money/treasure; and she is greedy
Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 10)
Armor Class 12
Hit Points 45 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1200 gp.
Barendd Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is kept up in a ponytail inside a top hat. He has a tattooed face.
Personality: Barendd wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is a great chef.
History: Born to a Bowyer, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Barendd took refuge in the large cave and found the beat up nunchaku and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Disciplined, Gifted. Flaws: Secretive. Bonds: Poor, Nature, Has a crush. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 4000 sp. 1 Minor magic item.
Adran Hanali, Male Elf [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Guard does. He keeps his black hair in a flapper bob. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Dyer profession.
History: He was born to loving parents in a slum to the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job; and regain custody of his daughter
Bonds: Job, Attractive, Guardian, Poor, Family. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp.
Nuraval Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'5" and wears many layers of old clothing at all times. His black hair is drawn into a tight pony tail with a rose scrunchie. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was always a brilliant, if unscrupulous mind. He moved out north to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Guardian, Criminal record. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
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