Symma Offund, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Symma is depressed about a lot of things. She tends to be a nihilist. She is a very good compulsive liar and kleptomaniac.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants revenge against illithids
Ideals: Logical. Flaws: Depressed, Insane. Bonds: Criminal record, Enemies. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 67 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Zircon (50 gp). Deep blue spinel (600 gp). Coral (100 gp).
Murook Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is red and curly. Her face is covered beneath a completely black helmet.
Personality: She is calm most of the time but flees social interaction. She also has developed a complete distrust of the Bellfounder profession.
History: She was born blind and as such lacked many opportunities for work. She struck it rich when she found rare goods in large quantities. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Farmer responsibilities is difficult; and further expansion of business
Flaws: Shy, Disease. Bonds: Job, Rich. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 9 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 6 (-2) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 17
Languages Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Star rose quartz (80 gp). Rhodochrosite (6 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item.
Uraim Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears an entirely brown suit with black socks and a vest with buckled shoes, marred by sweets. His hair is long and golden with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His blue eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: His religion dominates his actions.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Bookbinder
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 84 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 2000 gp. Fire opal pendant on a fine gold chain (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A silver and pearl hairclip (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gesrethe Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a green cloak and cross-gartered white stockings. Her rusty crest is braided into rings. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She comes from a rich northern family. Gesrethe was born on a far northern island where she grew up under the tutelage of her mother, an expert Adventurer. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Flaws: Ugly, Addict. Bonds: Criminal record, Immigrant, Rich. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 12 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 2000 cp. Moss agate (11 gp). 1 Masterwork manacles.
Andram Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His purple hair is braided into rings. He has white eyes.
Personality: Confrontational and typically high on some drug or another. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the east to a Sculptor, Andram learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Andram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: His relatives are trying to arrange a marriage; and to be a brewer again
Flaws: Addict. Bonds: Job, Rich, Criminal record, Family. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Auran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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