Bimpnottin Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears suspenders and blue workpants. Her shirt is black, and she wears a heavy blue leather apron most of the time. She keeps her chestnut hair in a flapper bob. She tend to wears goggles to shield her eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth she was tutored by a cruel and relentless mentor. When Bimpnottin reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life
Ideals: Justice. Flaws: Ugly, Cynical. Bonds: Mentor, Military. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 9)
Armor Class 12
Hit Points 75 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 18 (+4) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Halfling, Sylvan, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100000 cp. Amethyst (80 gp). Sardonyx (70 gp). 1 Minor magic item. 1 Minor magic item.
Left-Handed Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a pastel shirt with thin green vertical stripes and black pants. Her fur is yellow and curly. She wears round tiny glasses practically rammed into her face.
Personality: She has always had a great fascination with Tabaxi culture. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born in the south. A few years later when the north was not economically sound they moved to her current location. She was granted druidic powers by her dying sister.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp.
Jelenneth Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this woman typically wears a sleeveless long coat of deep blue leather and dull pastel iron scale mail. Her black hair is kept up in a ponytail inside a top hat. Her eyes are a pleasant gray.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She misses her home and complains about the freezing weather, even in summer.
History: She was raised in a white middle class family as the only child. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to reunite with her absent father
Flaws: Mundane, PTSD. Bonds: Criminal record, Immigrant, Family. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 gp. Carnelian (70 gp). White pearl (60 gp). Tourmaline (60 gp).
Immeral Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His black hair is cut jaggedly and amateurishly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Immeral will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Layabout, who enjoyed hunting, Immeral was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Extrovert. Bonds: Attractive, Religious, Nature. Occupation: Miller
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 32 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +7
Possessions: 1600 gp. Iolite (70 gp). Sard (70 gp). Carnelian (70 gp). Aquamarine (1300 gp). Rose (70 gp). Lapis lazuli (9 gp). Fire opal (700 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item.
Elizabeth Tindall, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a large grey jacket and is in decent physical shape. Her hair is always cut to a buzz. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Elizabeth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Elizabeth abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion.
Ideals: Optimist. Flaws: Addict. Bonds: Guardian, Poor, Adventurer. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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